Interactive Audio in Need For Speed Shift
Added on 28 Apr 2017
Watched
3,359
times
The first two clips in the video show a player driving off from the starting line. In each clip before the player drives off, two sounds in particular can be heard. The first is the sound of the crowd and PA system from the nearby grandstand, the second a loop of the car's engine idling sound. It cannot be known at the time of the game's creation how long the player will take before driving off, so the engine idle sound must be able to play continuously by looping seamlessly until the player hits the acceleration control.
REACTIES
Je account heeft geen avatar
Selecteer een tijdelijke avatar om verder te gaan met het plaatsen van reacties
Confirm
Er ging iets fout, probeer opnieuw a.u.b.
Or
Uploaden op Y8 Account
Annuleren